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Ghostwriter, the Ubisoft tool capable of generating dialogues with AI for non-playable characters

Ubisoft has introduced a tool called Ghostwriter (‘ghost writer’) that allows you to generate script lines for the non-playable characters of the titles (NPC, for its acronym in English) and is based on artificial intelligence (AI).

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The company has announced that this functionality has been developed by its R&D department, Ubisoft La Farge, seeking to maintain these elements of the game. “interesting and realistic” during the games.

The NPCs are AI-controlled characters that developers program so that they show a certain behavior, have personality and contribute something to the plot of the game.

In order to offer different interactions and ease the scriptwriters’ dialogue writing tasks, the French developer has created a tool that will allow them to generate drafts of these texts and adapt the sentences according to the context in which the action takes place.

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First of all, the scriptwriters must create a phrase and add a certain tone to it. This functionality, Ghostwriter, generates new versions of that phrase in different styles, but keeping its original meaning.

In this process, the AI ​​uses peer-to-peer comparison as a method of evaluation and improvement, the developer explains in a statement. Thus, for each variation generated, Ghostwriter offers two options that it will expose to scriptwriters.

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That’s when they offers the possibility to accept or edit these phrases according to your needs. For its part, the automatic learning model (‘machine learning’) is collecting this information to create a more accurate tool with use.

The company has ensured that it has created this tool “hand to hand” with their narrative creation teams to speed up the most mechanical tasks and that they can spend more time creating games and characters.

Source: Elcomercio

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